Digital Gaming Market is expected to witness moderate growth during the forecast period
Digital Gaming Market 2023 Prominent Trends with Regional Opportunities – Wargaming, Zynga, Electronic Arts, Activision Blizzard, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games
(EMAILWIRE.COM, August 30, 2018 ) ReportsWeb Adds “Global Digital Gaming Market” offers an up-to-date analysis of the market with regards to the innovations, current competitive landscape and latest trends and drivers, to provide new predictions for the forecast period.
A worldwide increase in demand for digital games can be attributed to an improved global economy, higher disposable income, proliferation of internet and smartphones, and rise in gamers across the world. Digital games are the most critical and trending segment of gaming and entertainment industry. These games enable more than one player to access games over the internet. Digital gaming is the new generation gaming that can be played over any type of electronic environment, which can be manipulated or controlled by anyone for entertainment purpose.
Important players in digital gaming market are Giant Interactive, Wargaming, Zynga, Electronic Arts, Activision Blizzard, GungHo Online, NCSOFT, Smilegate, Microsoft, and Riot Games.
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The report aims to provide an overview of Global Digital Gaming Market along with detailed segmentation of the market by platform and five major geographical regions. Global Digital Gaming market is expected to witness moderate growth during the forecast period due to rising penetration of internet globally.
The objectives of this report are as follows:
- To provide overview of the global Digital Gaming market
- To analyze and forecast the global Digital Gaming market on the basis of platforms
- To provide market size and forecast till 2025 for overall Digital Gaming market with respect to five major regions, namely; North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and South America (SAM), which are later sub-segmented across respective major countries
- To evaluate market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend
- To provide exhaustive PEST analysis for all five regions
- To profiles key digital gaming players influencing the market along with their SWOT analysis and market strategies
The market of console and computers games has shown a shift to digital game purchasing as well as microtransactions. Last year, almost one-quarter of computer and console gaming purchases in Germany were digital. Furthermore, only a mere single-digit share of total game sales stemmed from boxed games in China, the largest gaming market in the world. However, physical game purchases aren’t at an end. This year, over half of console gamers in Brazil stated in a survey that they purchase video games from retail stores as opposed to digitally.
Key highlights:
Mobile gaming is the largest segment, occupying the highest share of the overall digital gaming market. It is followed by PC gaming and then by console gaming. The overall market trend indicates a shift towards more digital purchases for games.
For gaming companies to stay relevant and compete better, development of old games, strengthening customer relationships, expanding into mobile platforms, augmented reality and virtual reality will be crucial.
The top five companies hold nearly half of the overall gaming console market; the top ones being Sony and Microsoft.
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Table of Contents
1 Introduction
2 Key Takeaways
3 Digital Gaming Market Landscape
4 Digital Gaming Market - Key Industry Dynamics
5 Digital Gaming Market Analysis- Global
6 Digital Gaming Market Revenue and Forecasts to 2025 –Platform
7 Digital Gaming Market Revenue and Forecasts to 2025 - Geographical Analysis
8 Industry Landscape
9 Competitive Landscape
10 Digital Gaming Market, Key Company Profiles
10.1 Activision Blizzard
10.1.1 Key Facts
10.1.2 Business Description
10.1.3 Products and services
10.1.4 Financial Overview
10.1.5 SWOT Analysis
10.1.6 Key Developments
10.2 Zynga
10.2.1 Key Facts
10.2.2 Business Description
10.2.3 Products and services
10.2.4 Financial Overview
10.2.5 SWOT Analysis
10.2.6 Key Developments
10.3 Electronic Arts
10.3.1 Key Facts
10.3.2 Business Description
10.3.3 Products and services
10.3.4 Financial Overview
10.3.5 SWOT Analysis
10.3.6 Key Developments
A worldwide increase in demand for digital games can be attributed to an improved global economy, higher disposable income, proliferation of internet and smartphones, and rise in gamers across the world. Digital games are the most critical and trending segment of gaming and entertainment industry. These games enable more than one player to access games over the internet. Digital gaming is the new generation gaming that can be played over any type of electronic environment, which can be manipulated or controlled by anyone for entertainment purpose.
Important players in digital gaming market are Giant Interactive, Wargaming, Zynga, Electronic Arts, Activision Blizzard, GungHo Online, NCSOFT, Smilegate, Microsoft, and Riot Games.
Get a Sample Copy of this Report at http://www.reportsweb.com/inquiry&RW0001978748/sample
The report aims to provide an overview of Global Digital Gaming Market along with detailed segmentation of the market by platform and five major geographical regions. Global Digital Gaming market is expected to witness moderate growth during the forecast period due to rising penetration of internet globally.
The objectives of this report are as follows:
- To provide overview of the global Digital Gaming market
- To analyze and forecast the global Digital Gaming market on the basis of platforms
- To provide market size and forecast till 2025 for overall Digital Gaming market with respect to five major regions, namely; North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and South America (SAM), which are later sub-segmented across respective major countries
- To evaluate market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend
- To provide exhaustive PEST analysis for all five regions
- To profiles key digital gaming players influencing the market along with their SWOT analysis and market strategies
The market of console and computers games has shown a shift to digital game purchasing as well as microtransactions. Last year, almost one-quarter of computer and console gaming purchases in Germany were digital. Furthermore, only a mere single-digit share of total game sales stemmed from boxed games in China, the largest gaming market in the world. However, physical game purchases aren’t at an end. This year, over half of console gamers in Brazil stated in a survey that they purchase video games from retail stores as opposed to digitally.
Key highlights:
Mobile gaming is the largest segment, occupying the highest share of the overall digital gaming market. It is followed by PC gaming and then by console gaming. The overall market trend indicates a shift towards more digital purchases for games.
For gaming companies to stay relevant and compete better, development of old games, strengthening customer relationships, expanding into mobile platforms, augmented reality and virtual reality will be crucial.
The top five companies hold nearly half of the overall gaming console market; the top ones being Sony and Microsoft.
Check the Discount at http://www.reportsweb.com/inquiry&RW0001978748/discount
Table of Contents
1 Introduction
2 Key Takeaways
3 Digital Gaming Market Landscape
4 Digital Gaming Market - Key Industry Dynamics
5 Digital Gaming Market Analysis- Global
6 Digital Gaming Market Revenue and Forecasts to 2025 –Platform
7 Digital Gaming Market Revenue and Forecasts to 2025 - Geographical Analysis
8 Industry Landscape
9 Competitive Landscape
10 Digital Gaming Market, Key Company Profiles
10.1 Activision Blizzard
10.1.1 Key Facts
10.1.2 Business Description
10.1.3 Products and services
10.1.4 Financial Overview
10.1.5 SWOT Analysis
10.1.6 Key Developments
10.2 Zynga
10.2.1 Key Facts
10.2.2 Business Description
10.2.3 Products and services
10.2.4 Financial Overview
10.2.5 SWOT Analysis
10.2.6 Key Developments
10.3 Electronic Arts
10.3.1 Key Facts
10.3.2 Business Description
10.3.3 Products and services
10.3.4 Financial Overview
10.3.5 SWOT Analysis
10.3.6 Key Developments
Contact Information:
ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
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ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results