Esport Market Analysis by Players, Regions, Product Types and End Industries
ReportsWeb.com has announced the addition of the “Global Esport Market Size Status and Forecast 2018-2025” report detailed insights about the aspects responsible for augmenting as well as restraining market growth
(EMAILWIRE.COM, August 24, 2018 ) This report focuses on the global Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Esport development in United States, Europe and China.
ESports are a form of competition using video games. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy (RTS), first-person shooter (FPS), fighting, and multiplayer online battle arena (MOBA).
The esports market in APAC is expected to grow rapidly between 2018 and 2023. The increasing investments from sponsors and advertisers are fueling the demand for esports in this region.
The key players covered in this study
Modern Times Group
Activision Blizzard
Valve Corporation
CJ Corporation
Electronic Arts
Nintendo
Turner Broadcasting System
Faceit
Gfinity
Hi Rez Studios
Kabum
Wargaming Public
Rovio Entertainment
Gungho Online Entertainment
Alisports
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Market segment by Type, the product can be split into
Real-time strategy (RTS)
First-person shooter (FPS)
Multiplayer online battle arena (MOBA)
Others
Market segment by Application, split into
Mobilehone & Tablet
PC
Video Game
Other
The study objectives of this report are:
To analyze global Esport status, future forecast, growth opportunity, key market and key players.
To present the Esport development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
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Table of Content
Global Esport Market Size, Status and Forecast 2025
1 Report Overview
2 Global Growth Trends
3 Market Share by Key Players
4 Breakdown Data by Type and Application
5 United States
6 Europe
7 China
8 Japan
9 Southeast Asia
10 India
11 Central & South America
12 International Players Profiles
12.1 Modern Times Group
12.1.1 Modern Times Group Company Details
12.1.2 Company Description and Business Overview
12.1.3 Esport Introduction
12.1.4 Modern Times Group Revenue in Esport Business (2013-2018)
12.1.5 Modern Times Group Recent Development
12.2 Activision Blizzard
12.2.1 Activision Blizzard Company Details
12.2.2 Company Description and Business Overview
12.2.3 Esport Introduction
12.2.4 Activision Blizzard Revenue in Esport Business (2013-2018)
12.2.5 Activision Blizzard Recent Development
12.3 Valve Corporation
12.3.1 Valve Corporation Company Details
12.3.2 Company Description and Business Overview
12.3.3 Esport Introduction
12.3.4 Valve Corporation Revenue in Esport Business (2013-2018)
12.3.5 Valve Corporation Recent Development
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ESports are a form of competition using video games. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy (RTS), first-person shooter (FPS), fighting, and multiplayer online battle arena (MOBA).
The esports market in APAC is expected to grow rapidly between 2018 and 2023. The increasing investments from sponsors and advertisers are fueling the demand for esports in this region.
The key players covered in this study
Modern Times Group
Activision Blizzard
Valve Corporation
CJ Corporation
Electronic Arts
Nintendo
Turner Broadcasting System
Faceit
Gfinity
Hi Rez Studios
Kabum
Wargaming Public
Rovio Entertainment
Gungho Online Entertainment
Alisports
Request for the Sample Report Here: http://www.reportsweb.com/inquiry&RW00012202681/sample
Market segment by Type, the product can be split into
Real-time strategy (RTS)
First-person shooter (FPS)
Multiplayer online battle arena (MOBA)
Others
Market segment by Application, split into
Mobilehone & Tablet
PC
Video Game
Other
The study objectives of this report are:
To analyze global Esport status, future forecast, growth opportunity, key market and key players.
To present the Esport development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
Ask for Discount on Report @ http://www.reportsweb.com/inquiry&RW00012202681/discount
Table of Content
Global Esport Market Size, Status and Forecast 2025
1 Report Overview
2 Global Growth Trends
3 Market Share by Key Players
4 Breakdown Data by Type and Application
5 United States
6 Europe
7 China
8 Japan
9 Southeast Asia
10 India
11 Central & South America
12 International Players Profiles
12.1 Modern Times Group
12.1.1 Modern Times Group Company Details
12.1.2 Company Description and Business Overview
12.1.3 Esport Introduction
12.1.4 Modern Times Group Revenue in Esport Business (2013-2018)
12.1.5 Modern Times Group Recent Development
12.2 Activision Blizzard
12.2.1 Activision Blizzard Company Details
12.2.2 Company Description and Business Overview
12.2.3 Esport Introduction
12.2.4 Activision Blizzard Revenue in Esport Business (2013-2018)
12.2.5 Activision Blizzard Recent Development
12.3 Valve Corporation
12.3.1 Valve Corporation Company Details
12.3.2 Company Description and Business Overview
12.3.3 Esport Introduction
12.3.4 Valve Corporation Revenue in Esport Business (2013-2018)
12.3.5 Valve Corporation Recent Development
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Rajat Sahni
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ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results