Cloud Gaming Market, Technological Advancements, Global Innovations, Regional Outlook, Revenue, Share, Demand & Key Players like Sony, GameFly (PlayCast) , Nvidia, Ubitus,PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo)
ReportsWeb.com has published the new industry research of the “Global Cloud Gaming Market 2018 Forecast to 2023” The report focuses on Global major leading players with information such as company profiles, product picture, future road map, opportunities
(EMAILWIRE.COM, April 12, 2018 ) Global Cloud Gaming Market 2018 Forecast to 2023
Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming. This report focuses on the Cloud Gaming in Global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa.
Get sample copy of this report: http://www.reportsweb.com/inquiry&RW00011817928/sample
Top Manufacturers: Sony, GameFly (PlayCast) , Nvidia, Ubitus,PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo) , 51ias.com (Gloud) , Cyber Cloud, Yunlian Technology, Liquidsky, Blacknut SAS, Alibaba Cloud,Baidu, Tencent Cloud,Ksyun (Kingsoft) , LeCloud
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Applications, can be divided into
PC
Connected TV
Tablet
Smartphone
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In cloud gaming, the games reside in a vendor's server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer cross-platform capability, which provide gamers a cost-effective as well as time-effective gaming experience. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers' hardware capabilities. Hence, cloud gaming benefits both game publishers as well as individual gamers.
Table of Content:
1 Market Overview
2 Manufacturers Profiles
2.1 Sony
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Sony Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
2.2.1 Business Overview
2.2.2 Cloud Gaming Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 GameFly (PlayCast) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nvidia
2.3.1 Business Overview
2.3.2 Cloud Gaming Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Nvidia Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Cloud Gaming Market Competition, by Manufacturer
4 Global Cloud Gaming Market Analysis by Regions
5 North America Cloud Gaming by Countries, Type, Application and Manufacturers
6 Europe Cloud Gaming by Countries, Type, Application and Manufacturers
7 Asia-Pacific Cloud Gaming by Countries, Type, Application and Manufacturers
8 South America Cloud Gaming by Countries, Type, Application and Manufacturers
9 Middle East and Africa Cloud Gaming by Countries, Type, Application and Manufacturers
10 Global Cloud Gaming Market Segment by Type
10.1 Global Cloud Gaming Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Cloud Gaming Sales and Market Share by Type (2013-2018)
10.1.2 Global Cloud Gaming Revenue and Market Share by Type (2013-2018)
11 Global Cloud Gaming Market Segment by Application
12 Cloud Gaming Market Forecast (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
Complete Report: http://www.reportsweb.com/buy&RW00011817928/buy/4880
Contact Info:
Name: Sameer Joshi
Email: sales@reportsweb.com
Company Name: ReportsWeb
Website: Reportsweb.com
Phone: +1-646-491-9876
Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming. This report focuses on the Cloud Gaming in Global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa.
Get sample copy of this report: http://www.reportsweb.com/inquiry&RW00011817928/sample
Top Manufacturers: Sony, GameFly (PlayCast) , Nvidia, Ubitus,PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo) , 51ias.com (Gloud) , Cyber Cloud, Yunlian Technology, Liquidsky, Blacknut SAS, Alibaba Cloud,Baidu, Tencent Cloud,Ksyun (Kingsoft) , LeCloud
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Applications, can be divided into
PC
Connected TV
Tablet
Smartphone
Get Discount of this report: http://www.reportsweb.com/inquiry&RW00011817928/discount
In cloud gaming, the games reside in a vendor's server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer cross-platform capability, which provide gamers a cost-effective as well as time-effective gaming experience. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers' hardware capabilities. Hence, cloud gaming benefits both game publishers as well as individual gamers.
Table of Content:
1 Market Overview
2 Manufacturers Profiles
2.1 Sony
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Sony Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
2.2.1 Business Overview
2.2.2 Cloud Gaming Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 GameFly (PlayCast) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nvidia
2.3.1 Business Overview
2.3.2 Cloud Gaming Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Nvidia Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Cloud Gaming Market Competition, by Manufacturer
4 Global Cloud Gaming Market Analysis by Regions
5 North America Cloud Gaming by Countries, Type, Application and Manufacturers
6 Europe Cloud Gaming by Countries, Type, Application and Manufacturers
7 Asia-Pacific Cloud Gaming by Countries, Type, Application and Manufacturers
8 South America Cloud Gaming by Countries, Type, Application and Manufacturers
9 Middle East and Africa Cloud Gaming by Countries, Type, Application and Manufacturers
10 Global Cloud Gaming Market Segment by Type
10.1 Global Cloud Gaming Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Cloud Gaming Sales and Market Share by Type (2013-2018)
10.1.2 Global Cloud Gaming Revenue and Market Share by Type (2013-2018)
11 Global Cloud Gaming Market Segment by Application
12 Cloud Gaming Market Forecast (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
Complete Report: http://www.reportsweb.com/buy&RW00011817928/buy/4880
Contact Info:
Name: Sameer Joshi
Email: sales@reportsweb.com
Company Name: ReportsWeb
Website: Reportsweb.com
Phone: +1-646-491-9876
Contact Information:
ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
----
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ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results