VR Gaming Market to grow at a CAGR of 67.03% during the period 2017-2021
VR Gaming Market, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.
(EMAILWIRE.COM, February 07, 2018 ) The virtual reality (VR) can be experienced using a head-mounted display (HMD) or glasses which display 3D experiences as part of their image. Some HMDs and glasses have options for additional sensory input in the form of audio or video. New forms of human-machine interactions are possible through the VR technology.
Publisher's analysts forecast the global VR gaming market to grow at a CAGR of 67.03% during the period 2017-2021.
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The market is divided into the following segments based on geography:
-Americas
-APAC
-EMEA
Key vendors
- Oculus VR
- Samsung
- HTC
- Google
- Sony
- ZEISS International
- Razer
- FOVE
Other prominent vendors
- Activision Blizzard
- Disney
- Electronic Arts
- AMD (Advanced Micro Devices)
- Facebook
- GoPro
- NVIDIA
Have any query? Enquire about report @ http://www.reportsweb.com/inquiry&RW0001692649/buying
Market driver
- Growing awareness of VR gaming.
Market challenge
- High price of VR headsets.
Market trend
- Growing popularity of 360-degree videos.
Fundamentals of Table of Content:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Global construction market
PART 06: Market drivers
PART 07: Market trends
PART 08: Global AEC market
PART 09: Market segmentation by product
PART 10: Geographical segmentation
PART 11: Market challenges
PART 12: Impact of drivers and challenges
PART 13: Five forces model
PART 14: Key vendor analysis
PART 15: Key vendor profiles
Browse complete report @ http://www.reportsweb.com/global-vr-gaming-market-2017-2021
Publisher's analysts forecast the global VR gaming market to grow at a CAGR of 67.03% during the period 2017-2021.
Request sample copy @ http://www.reportsweb.com/inquiry&RW0001692649/sample
The market is divided into the following segments based on geography:
-Americas
-APAC
-EMEA
Key vendors
- Oculus VR
- Samsung
- HTC
- Sony
- ZEISS International
- Razer
- FOVE
Other prominent vendors
- Activision Blizzard
- Disney
- Electronic Arts
- AMD (Advanced Micro Devices)
- GoPro
- NVIDIA
Have any query? Enquire about report @ http://www.reportsweb.com/inquiry&RW0001692649/buying
Market driver
- Growing awareness of VR gaming.
Market challenge
- High price of VR headsets.
Market trend
- Growing popularity of 360-degree videos.
Fundamentals of Table of Content:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Global construction market
PART 06: Market drivers
PART 07: Market trends
PART 08: Global AEC market
PART 09: Market segmentation by product
PART 10: Geographical segmentation
PART 11: Market challenges
PART 12: Impact of drivers and challenges
PART 13: Five forces model
PART 14: Key vendor analysis
PART 15: Key vendor profiles
Browse complete report @ http://www.reportsweb.com/global-vr-gaming-market-2017-2021
Contact Information:
ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
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This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results
ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results