Online Gaming Global Market Trend, Research Approach, Data Analysis and Forecast to 2020
ReportsWeb.com published “Online Gaming Global Market” from its database. This report identifies the market in different segments such as industry, application and geography. Detailed competitive analysis has been included in this report.
(EMAILWIRE.COM, December 20, 2017 ) The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical mode of purchase (i.e., via retail) is gradually losing importance. Because of the increasing popularity of the internet and its widespread use and connectivity, developers and publishers have slowly started selling the games, developed through the internet, in the form of digital copies. Even though sales through the digital mode is still in the early stages, they are growing rapidly, leading to a decline of the matured mode of sale (i.e., via retail).
Publisher's analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.72% during the period 2016-2020.
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Covered in this report
The report covers the present scenario and the growth prospects of the Global Online Gaming Market for 2016-2020. To calculate the market size, the report considers revenue generated from the sales of various segments of online games like social, massively multiplayer online (MMO), and digital console. The category excludes spending on the hardware used for playing online games.
The market is divided into the following segments based on geography:
- APAC
- Europe
- North America
- ROW
Publisher's report, Global Online Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
- Activision Blizzard
- Electronic Arts
- Giant Interactive
- GungHo Online
- Microsoft
- NCSOFT
- Riot Games
- Smilegate
- Sony
- Take-Two Interactive Software
- Valve
- Wargaming
- Zynga
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Other prominent vendors
- King Digital Entertainment
- 4A Games
- 5th Cell Media
- Access Games
- ACE Team
- Active Gaming Media
- Aeria Games and Entertainment
- Anino Games
- Ankama Games
- Asobo Studio
- Behavior Interactive
- Bungie
- CCP
- Cellufun
- Changyou.com
- CipSoft
- CrowdStar
- Cryptic Studios
- Digital Chocolate
- Disney Interactive
- eGames
- GameHouse
- Gamelion
- Gameloft
- Glu Games
- gPotato
- HandyGames
- India Games
- Infinity Ward
- Jagex Games Studio
- Joymax
- Kabam
- Kiloo ApS
- Level-5
- MercurySteam Entertainment
- Minh Chau
- Mitchell
- Namco Bandai Games
- NetEase
- Nexon
- Oberon Media
- OGPlanet
- Peak Games
- Perfect World
- Playdom
- Punch Entertainment
- Redboss
Market driver
- Increase in popularity of F2P online games
- For a full, detailed list, view our report
Market challenge
- Impact of online gaming on physical activity
- For a full, detailed list, view our report
Market trend
- Increased popularity of gaming with women
- For a full, detailed list, view our report
For more information about this report: http://www.reportsweb.com/global-online-gaming-market-2016-2020
Publisher's analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.72% during the period 2016-2020.
Request Sample Copy at http://www.reportsweb.com/inquiry&RW0001239306/sample
Covered in this report
The report covers the present scenario and the growth prospects of the Global Online Gaming Market for 2016-2020. To calculate the market size, the report considers revenue generated from the sales of various segments of online games like social, massively multiplayer online (MMO), and digital console. The category excludes spending on the hardware used for playing online games.
The market is divided into the following segments based on geography:
- APAC
- Europe
- North America
- ROW
Publisher's report, Global Online Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
- Activision Blizzard
- Electronic Arts
- Giant Interactive
- GungHo Online
- Microsoft
- NCSOFT
- Riot Games
- Smilegate
- Sony
- Take-Two Interactive Software
- Valve
- Wargaming
- Zynga
Inquire before Buying at http://www.reportsweb.com/inquiry&RW0001239306/buying
Other prominent vendors
- King Digital Entertainment
- 4A Games
- 5th Cell Media
- Access Games
- ACE Team
- Active Gaming Media
- Aeria Games and Entertainment
- Anino Games
- Ankama Games
- Asobo Studio
- Behavior Interactive
- Bungie
- CCP
- Cellufun
- Changyou.com
- CipSoft
- CrowdStar
- Cryptic Studios
- Digital Chocolate
- Disney Interactive
- eGames
- GameHouse
- Gamelion
- Gameloft
- Glu Games
- gPotato
- HandyGames
- India Games
- Infinity Ward
- Jagex Games Studio
- Joymax
- Kabam
- Kiloo ApS
- Level-5
- MercurySteam Entertainment
- Minh Chau
- Mitchell
- Namco Bandai Games
- NetEase
- Nexon
- Oberon Media
- OGPlanet
- Peak Games
- Perfect World
- Playdom
- Punch Entertainment
- Redboss
Market driver
- Increase in popularity of F2P online games
- For a full, detailed list, view our report
Market challenge
- Impact of online gaming on physical activity
- For a full, detailed list, view our report
Market trend
- Increased popularity of gaming with women
- For a full, detailed list, view our report
For more information about this report: http://www.reportsweb.com/global-online-gaming-market-2016-2020
Contact Information:
ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
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ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results