Gaming Market by Key Vendors, Trends and Forecast To 2020
ReportsWeb.com published “Gaming” from its database. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
(EMAILWIRE.COM, November 17, 2017 ) Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive entertainment such as video games. Video games are electronic games that require a video interface for human interaction. Video devices may vary depending on the game. These devices/screens include TVs, PC monitors, and mobile displays. Depending on the type of screen, the market is segmented by type of device.
The market is divided into the following segments based on geography:
-Americas
-APAC
-EMEA
For More Information About This Report: http://www.reportsweb.com/global-gaming-market-2016-2020
Key vendors:
- Activision Blizzard
- Electronic Arts
- Microsoft Studios
- Sony
- Tencent
Other prominent vendors:
- Apple
- Changyou
- DeNA
- Disney
- Facebook
- Google
- GREE
- GungHo Entertainment
- King Digital Entertainment
- Konami
- Namco Bandai
- NCSOFT
- NetEase
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Market Driver:
- Growth in global e-sports market
- For a full, detailed list, view our report
Market Challenge:
- Concerns associated with piracy
- For a full, detailed list, view our report
Market Trend:
- Increased penetration of VR headsets
- For a full, detailed list, view our report
Inquire For This Report At: http://www.reportsweb.com/inquiry&RW0001409139/buying
The market is divided into the following segments based on geography:
-Americas
-APAC
-EMEA
For More Information About This Report: http://www.reportsweb.com/global-gaming-market-2016-2020
Key vendors:
- Activision Blizzard
- Electronic Arts
- Microsoft Studios
- Sony
- Tencent
Other prominent vendors:
- Apple
- Changyou
- DeNA
- Disney
- GREE
- GungHo Entertainment
- King Digital Entertainment
- Konami
- Namco Bandai
- NCSOFT
- NetEase
Request Sample Copy At: http://www.reportsweb.com/inquiry&RW0001409139/sample
Market Driver:
- Growth in global e-sports market
- For a full, detailed list, view our report
Market Challenge:
- Concerns associated with piracy
- For a full, detailed list, view our report
Market Trend:
- Increased penetration of VR headsets
- For a full, detailed list, view our report
Inquire For This Report At: http://www.reportsweb.com/inquiry&RW0001409139/buying
Contact Information:
ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
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ReportsWeb.com
Rajat Sahni
Tel: +1-646-491-9876
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results