The Reality of Virtual Reality Market Analysis and Forecast
ReportsWeb.com published “The Reality of Virtual Reality” from its database. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
(EMAILWIRE.COM, June 30, 2017 ) In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.
For more information about this report: http://www.reportsweb.com/the-reality-of-virtual-reality-analysis-of-major-vendors-patent-portfolios
Table of Contents:
1. Patent Mining
2. Data Mining Analysis
2.1 Relative R&D Strength
3. Vendors' Patent Deployment
3.1 International Patent Assignees
3.2 Overview of Major VR Patent Assignees
3.2.1 Microsoft
3.2.2 Immersion Corporation
3.2.3 Sony
3.2.4 Google
3.2.5 Oculus VR
MIC Perspective
Vendors' Patent Portfolios Focus on Gaming Devices and Display Systems
GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications
Appendix
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Companies Mentioned:
Altspace, Arcade Planet, Inc., Bally Gaming, Inc., Bandai Namco Games Inc., CAE Healthcare, Canon, Creative Kingdoms, Disney Enterprises, Inc., Facebook, Game Play Network Inc., Google Inc., High Fidelity, IBM, IGT, Immersion Corporation, Kickstarter, Kopin Corporation, Laerdal, Microsoft, Nintendo Co. Ltd., Nokia, Oculus VR, Samsung, SEGA, Seiko Epson, Corporation, Sony
Inquire for Report at http://www.reportsweb.com/inquiry&RW0001239842/buying
For more information about this report: http://www.reportsweb.com/the-reality-of-virtual-reality-analysis-of-major-vendors-patent-portfolios
Table of Contents:
1. Patent Mining
2. Data Mining Analysis
2.1 Relative R&D Strength
3. Vendors' Patent Deployment
3.1 International Patent Assignees
3.2 Overview of Major VR Patent Assignees
3.2.1 Microsoft
3.2.2 Immersion Corporation
3.2.3 Sony
3.2.4 Google
3.2.5 Oculus VR
MIC Perspective
Vendors' Patent Portfolios Focus on Gaming Devices and Display Systems
GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications
Appendix
Request Sample Copy at http://www.reportsweb.com/inquiry&RW0001239842/sample
Companies Mentioned:
Altspace, Arcade Planet, Inc., Bally Gaming, Inc., Bandai Namco Games Inc., CAE Healthcare, Canon, Creative Kingdoms, Disney Enterprises, Inc., Facebook, Game Play Network Inc., Google Inc., High Fidelity, IBM, IGT, Immersion Corporation, Kickstarter, Kopin Corporation, Laerdal, Microsoft, Nintendo Co. Ltd., Nokia, Oculus VR, Samsung, SEGA, Seiko Epson, Corporation, Sony
Inquire for Report at http://www.reportsweb.com/inquiry&RW0001239842/buying
Contact Information:
ReportsWeb.com
Priya Sisodia
Tel: +1-646-491-9876
Email us
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ReportsWeb.com
Priya Sisodia
Tel: +1-646-491-9876
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results