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Solid State Drives Plays Important Role in Smart Factory

(EMAILWIRE.COM, February 24, 2017 ) According to the new market research report "Solid State Drives Market by Capacity, Interface (SATA, SAS, PCIe), End User (Enterprise, Client), Application (Data Centers, Desktop PCs, Notebooks/Tablets, Entertainment Devices, Video Storage), and Region - Global... more

Serious Game Global Market Key Developments, Outlook, Analysis & Forecast to 2022

(EMAILWIRE.COM, February 24, 2017 ) The Global Serious Game market is valued at $2.46 billion in 2014 with CAGR of 14.71% it is expected to reach $10.96 billion by 2022. Mobile-based educational games are expected to drive serious game market over next decade. The factors favoring the market growth... more

Is It Worth a Try to Become a Professional Poker Dealer?

(EMAILWIRE.COM, February 17, 2017 ) Medan, Indonesia -- Nowadays, gambling is something that canít be seen just in Casinos. As a matter of fact, gambling is everywhere from home, in the streets, to actual casinos, and now in online casinos. Damaipoker.net, a trusted poker godís agent online adds that... more

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Solid State Drives as the New Industry Growth Driver

(EMAILWIRE.COM, February 17, 2017 ) Factors such as proliferation of cloud computing, advantages of SSDs over HDDs, increase in the number of data centers, and rising big data applications are driving the growth of the solid state drives market. ♦Get Informative PDF Brochure: http://www.marketsandmarkets.com/pdfdownload.asp?id=75076578 ďSATA... more

High Dynamic Range Capturing Huge Demand In Future

(EMAILWIRE.COM, February 17, 2017 ) The high dynamic range market is estimated to grow from USD 1.82 Billion in 2015 to USD 36.82 Billion by 2022, at a CAGR of 37.0% during the forecast period. ♦Get Informative PDF Brochure: http://www.marketsandmarkets.com/pdfdownload.asp?id=159950041 High... more

Wearable Patch Market 2016 Geographical Segmentation, Size, Trends, Growth and Forecast to 2020

(EMAILWIRE.COM, February 16, 2017 ) Wearable patches can be affixed to the skin and can be worn for a few hours to a couple of weeks. These patches are used for the treatment and delivery of medications such as nicotine. They are also used as anti-aging patches. The connected wearable patches feature... more

Gaming Simulators Market 2017 Trend, Analysis and Forecast to 2021

(EMAILWIRE.COM, February 13, 2017 ) Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software... more

Games of Skill Market Developing Smart and Portable Collaborative Industrially 2016 Analysis and Forecast to 2022 Indian Region

(EMAILWIRE.COM, February 10, 2017 ) The global digital gaming industry is an expanse of a host of industry verticals ranging from software providers to game developers and investment firms to media firms. India, being home to a population of over 1.3 billion, holds immense potential to grow ... more

Serious Game Global Market Other Key Strategies By Type & Geography Analysis & Forecast to 2022

(EMAILWIRE.COM, February 09, 2017 ) According to Publisher, the Global Serious Game market is accounted for $2198.96 million in 2015 and is expected to reach $7833.14 million by 2022 growing at a CAGR of 19.8% from 2015 to 2022. Factors such as increasing usage of mobile devices and social media,... more

Gaming Simulators Market 2017 Trend, Analysis and Forecast to 2021

(EMAILWIRE.COM, February 09, 2017 ) Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software... more

Worldwide Digital Video Content Market 2016 Trend, Analysis and Overview

(EMAILWIRE.COM, February 08, 2017 ) The global digital video content market was valued at $38.71 billion in 2015 and it is expected to grow at a CAGR of 25.7% during the forecast period to reach $121.47 billion by 2020. Till 2009, digital video content market was limited to content on YouTube, video... more

Sports Nutrition and High Energy Supplements Global Market by Region & Data Validation, Analysis and Forecast 2022

(EMAILWIRE.COM, February 07, 2017 ) According to Publisher, the Global Sports Nutrition and High Energy Supplements market is accounted for $40.1 billion in 2015 and is expected to reach $79.6 billion by 2022 growing at a CAGR of 10.2% from 2015 to 2022. Demand for protein-based sports nutrition... more

Games of Skill Market Business intelligence & Survey demographics Trends, Opportunities, 2016 Analysis and Forecast to 2022 Indian Region

(EMAILWIRE.COM, February 01, 2017 ) The global digital gaming industry is an expanse of a host of industry verticals ranging from software providers to game developers and investment firms to media firms. India, being home to a population of over 1.3 billion, holds immense potential to grow ... more

Global Mixed Reality Market by Product & Data Validation, Analysis and Forecast 2022

(EMAILWIRE.COM, January 27, 2017 ) According to Publisher, the Global Mixed Reality Market is accounted for $28.34 million in 2015 and is expected to reach $1374.29 million by 2022 growing at a CAGR of 74.1% from 2015 to 2022. Mixed reality medical education and research projects in the European... more

Casino Gaming Market 2016 Trend, Analysis and Overview

(EMAILWIRE.COM, January 25, 2017 ) A casino is an indoor entertainment facility that plays host to various types of gambling activities. Modern casinos include hotels, restaurants, shopping malls, and other tourist attractions. Gambling is illegal in many parts of the world, and casinos are concentrated... more

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