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Serious Game Global Market Trend, Research Approach, Data Analysis and Forecast to 2022

(EMAILWIRE.COM, March 29, 2017 ) The Global Serious Game market is valued at $2.46 billion in 2014 with CAGR of 14.71% it is expected to reach $10.96 billion by 2022. Mobile-based educational games are expected to drive serious game market over next decade. The factors favoring the market growth... more

Animation Industry Market Analysis by Manufacturers, Regions, Type and Application to 2021

(EMAILWIRE.COM, March 22, 2017 ) Animation Industry market analysis report speaks about the manufacturing process. Animation Industry market report analyses the market growth, Market trends, market overview & market forecast from 2016-2021. The process of Animation Industry Industry is analysed thoroughly... more

Gaming Peripheral Market 2016 Size, Trends, Growth, Analysis and Forecasts

(EMAILWIRE.COM, March 21, 2017 ) Gaming has evolved from mere board games and associated video games to a huge industry. The introduction and popularity of PCs and electronic devices, and the rise of the internet have led to the development and commercialization of gaming. It is also being adopted... more

Serious Game Global Market Other Key Strategies By Type & Geography Analysis & Forecast to 2022

(EMAILWIRE.COM, March 20, 2017 ) According to Publisher, the Global Serious Game market is accounted for $2198.96 million in 2015 and is expected to reach $7833.14 million by 2022 growing at a CAGR of 19.8% from 2015 to 2022. Factors such as increasing usage of mobile devices and social media, growing... more

Worldwide Gaming Market 2016 Geographical segmentation, Size, Trends, Growth and Forecasts

(EMAILWIRE.COM, March 17, 2017 ) Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on... more

Gaming Peripheral Market 2016 Size, Trends, Growth, Analysis and Forecasts

(EMAILWIRE.COM, March 15, 2017 ) Gaming has evolved from mere board games and associated video games to a huge industry. The introduction and popularity of PCs and electronic devices, and the rise of the internet have led to the development and commercialization of gaming. It is also being adopted... more

Espiar Celular | Mobile & Tablet Spyware Company Continues to Celebrate its Success in 2017

(EMAILWIRE.COM, March 09, 2017 ) California, CA -- Has recently received immense amount of positive feedback for its acclaimed Espiar Android program. From time to time, this online company has been known for recommending a series of spyware programs that not only work as advertised, but also serve... more

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Mobile Spyware Company Officially Introduces iOS Compatible Services for iPhone & iPad Users

(EMAILWIRE.COM, March 09, 2017 ) New York, NY -- Moreover, the company officials are ecstatic to add new Espiar iPhone and Espiar iPad tracking features to help safeguard user privacy all across the internet. More details available at http://espiarcelular.net/espiar-iphone/ immediately. Espiar... more

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World Gaming Simulators Market 2017-2021: Research Report with detailed analysis on Key Vendors, Segmentation, Drivers, Challenges, Trends, Shares & Forecast to 2021

(EMAILWIRE.COM, March 08, 2017 ) Global Gaming Simulators market report shares information regarding key drivers, challenges and trends with impact analysis. Quantitative analysis of the current market and estimations through 20172021 are provided to showcase the financial appetency of the Gaming... more

Casinos & Gaming Global Market Overview, Segmentation & Analysis 2016

(EMAILWIRE.COM, March 06, 2017 ) Essential resource for top-line data and analysis covering the global casinos & gaming market. Includes market size and segmentation data, textual and graphical analysis of market growth trends and leading companies. Report Summary Global Casinos & Gaming industry... more

Toys & Games Global Market Data, Segmentation & Analysis 2016

(EMAILWIRE.COM, March 06, 2017 ) Essential resource for top-line data and analysis covering the global toys & games market. Includes market size data, textual and graphical analysis of market growth trends and leading companies. Report Summary Global Toys & Games industry profile provides top-line... more

World Cloud Gaming Market 2017-2021: Research Report with detailed analysis on Key Vendors, Segmentation, Drivers, Challenges, Trends, Shares & Forecast to 2021

(EMAILWIRE.COM, March 03, 2017 ) Global Cloud Gaming market report shares information regarding key drivers, challenges and trends with impact analysis. Quantitative analysis of the current market and estimations through 20172021 are provided to showcase the financial appetency of the Cloud Gaming... more

World Board Games Market 2017-2021: Research Report with detailed analysis on Key Vendors, Segmentation, Drivers, Challenges, Trends, Shares & Forecast to 2021

(EMAILWIRE.COM, March 03, 2017 ) Global Board Games market report shares information regarding key drivers, challenges and trends with impact analysis. Quantitative analysis of the current market and estimations through 20172021 are provided to showcase the financial appetency of the Board Games... more

Education Gamification Market 2020: (Industry Insights, Company Overview and Investment Analysis)

(EMAILWIRE.COM, March 02, 2017 ) Education Gamification Market report provides key statistics on the market status of the Education Gamification manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the Education Gamification . Analysts forecast... more

Wearable Apps Market to 2020- Trends, Drivers, Strategies, Applications and Competitive Landscape

(EMAILWIRE.COM, March 02, 2017 ) Wearable Apps Market report provides key statistics on the market status of the Wearable Apps manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the Wearable Apps . Analysts forecast the global wearable apps... more

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